rx grafix / graphic design for the print and the web and anything else
characters and organic modeling
characters: woman head Cinema4D only. The Face of an entire character.
characters: Howard Philips Lovecraft Cinema4D only. Based on a lot of low quality photographs of the author Howar Philips Lovecraft.
organic modeling: Skull Cinema4D only. An attempt to model a anatomically correct cranium. It has been realized using a lot of x-ray imaging, for an accurate representation. It is hollow, all the sinuses and foramens inluded. Meshes have been modeled from a cube. Each tooth is a separated from the other.
organic modeling: Skull Cinema4D only. An attempt to model a anatomically correct cranium. It has been realized using a lot of x-ray imaging, for an accurate representation. It is hollow, all the sinuses and foramens inluded. Meshes have been modeled from a cube. Each tooth is a separated from the other.
organic modeling: Skull Cinema4D only. An attempt to model a anatomically correct cranium. It has been realized using a lot of x-ray imaging, for an accurate representation. It is hollow, all the sinuses and foramens inluded. Meshes have been modeled from a cube. Each tooth is a separated from the other. Procedural X-Ray shaders, one for the surface, another one for the sinuses, and a third one for the teeth. You can donwload the base shader here.
characters: space scrapers Cinema4D only. I Have to change the surrounding…
characters: survival suit My first attemps to modelise something in Cinema4D R6. The face comes form a poser model. The render has been realized in bryce3D.
characters: queen of remorses The characters is a poser one. The crown and everything else is done with boolean operations on primitives in bryce.
characters: raven 93 A poser character. And everything else is done with boolean operations on primitives in bryce.
characters: raven 93 A poser character. And everything else is done with boolean operations on primitives in bryce.
characters: she who slays souls A poser character and some free bones from renderosity. Everything else is done with boolean operations on primitives in bryce.
characters: Knowledge A poser character. And everything else is done with primitives and terrains in bryce.
robots and spaceships
robots:  AEGIS Mark I Cinema4D only.
robots:  AEGIS Mark I Cinema4D only.
robots: Konigs Krote Cinema4D R9. An attempt to reproduce one of the mechas from the japanese manga "Maschienen Krieger" drawn by Kow Yokoyama, for the topic "Mecha Wars" on the French Cinema 4D Forum. It is not completely similar with the original model, because I assembled it without blueprints, without references, only with photographs found on the Net.
Rigged with Mocca, some Xpressos for the cables and springs.
space ships: wreck Modeling in Cinema4D, rendering in Bryce.
space ships: Na'akal caravan Boolean operations on primitives and rendering in Bryce.
space ships: Na'akal caravan Boolean operations on primitives and rendering in Bryce.
space ships: orbital station Boolean operations on primitives and rendering in Bryce.
landscapes
landscapes: Mars Panorama Cubic QTVR realized entirely on Bryce. Click and Drag to turn around. Shift key to zoom on, Control key to zoom out.
landscape: Toxic Planet Bryce 3D.
landscapes: A planet called Hell Made with Bryce and Electrifier Pro in 2000. Made to demonstrate the possibilities of QuickTime and its internal effects.
products
products: Syndrom Skateboards Wheels' Package Packaging project.
products: Malaguti Catalog 1998 Catalog realized for the french distributor of this italian brand. Illustrations, 3d game-oriented backgrounds on Bryce. Composition on Photoshop and XPress.